![]() So you can't grant an "Attack +2" action to a summon with a "-", as that is a modifier to an undefined base, but you can grant it an "Attack 2" action, as that sets the base. The "-" means that it has no base for that stat. If a summon has a "-" for its move or attack, can I grant it move or attack actions, respectively? If you kill an enemy with the damage, then it is no longer around to be pushed onto a trap or cursed. No, added attack effects are always applied after the damage. If I kill an enemy with my attack damage, can I still apply the effects of the attack on that enemy (i.e., curse, push, etc.)? Obstacles with hit points are technically considered enemies for most ability purposes, but they are immune to all negative conditions, to force move abilities (like push/pull/teleport) and some special character-specific abilities (see character-specific FAQ entries).Īre abilities that force move an enemy one or more hexes (Push/Pull and abilities that say "force move") affected by difficult terrain ? Teleport is not always an attack effect but can be when it is forced upon an enemy.Īre obstacles with hit points considered enemies? Can they be poisoned, wounded, etc.? All added effects and conditions of the attack action are applied to the target, as well, except for effects that would result in additional targets outside of the original added target (e.g., area attacks). If a figure triggers this effect with an attack action, the figure may add an additional target within range to their attack. Unlike other effects, PIERCE is applied while calculating the accompanying attack damage instead of afterwards.Įxample: an Attack 3 PIERCE 2 ability used on a monster with Shield 3 would ignore two of the monster’s Shield points and inflict 2 damage (modified by an attack modifier card) Up to X points of the target’s Shield are ignored for the attack. Both push and pull effects are considered movements, however, they are not affected by difficult terrain. The target can be pulled through its allies, but not its enemies. If there are no viable hexes into which to pull the target, the pull ends. The target is forced to move X hexes in a direction specified by the attacker, but each hex moved must place the target closer to the attacker than it was previously. The target can be pushed through its allies, but not its enemies. If there are no viable hexes into which to push the target, the push ends. The target is forced to move X hexes in a direction specified by the attacker, but each hex moved must place the target farther away from the attacker than it was previously. Some character actions can also apply these effects without an attack, and in such cases, the target of the effect is written on the ability card. ![]() These effects (except experience gains) are optional and can be skipped. ![]() Attack effects are applied regardless of whether the corresponding attack does damage. ![]()
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